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Oni windows 10
Oni windows 10









oni windows 10
  1. #ONI WINDOWS 10 HOW TO#
  2. #ONI WINDOWS 10 .DLL#
  3. #ONI WINDOWS 10 INSTALL#

#ONI WINDOWS 10 .DLL#

dll is still in use, and you try to upload it, the upload will fail.

oni windows 10

Make sure that you have exited ONI and the process has ended first! If you mod. Step 13: Once the uploader is installed, open it up.

#ONI WINDOWS 10 INSTALL#

Step 12: When your mod is ready to be uploaded to the Steam Workshop, download and install the ONI Uploader (found under 'Library/Tools' on Steam) In this case, no error messages are listed, and 'Hello World!' was printed into the log. Success! Step 11: Check the ONI log file (stored under '\AppData\LocalLow\Klei\Oxygen Not Included') to make sure the mod was loaded successfully.

oni windows 10

Your mod should be listed at the bottom of the mod menu with the name of the folder that holds your mod. dll ('HelloWorld.dll' in this case) into a new folder under '\Klei\OxygenNotIncluded\mods\dev' Step 8: The output of the solution build will be listed in your mod directory, under '\bin\Debug' by default. Copy and paste the mod. If the build was successful, there should be no errors listed Step 7: When your done coding, build the solution.

#ONI WINDOWS 10 HOW TO#

You can find more information on how to use Harmony here ONI (like many Unity games) is modded by patching the code with Harmony. Step 6: Now you can finally write your code! This simple example just gets the ONI log file to write 'Hello World!'. dll files into a new folder to keep them with the rest of my mod development files dll files under '\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed' dll files to see their code using a program such as dnSpy). '0Harmony.dll', 'UnityEngine.dll', '', 'Assembly-CSharp-firstpass.dll' and 'Assembly-CSharp.dll' will cover most peoples needs (you can peek into these. dll file references that you will need for coding your mod. Right click on 'References' and 'Add Reference' Step 4: Now go over to the 'Solution Explorer' on the right side of the work space. Once the necessary files are installed (it's quite large from memory), go back to Step 2 On the new menu that opens, select '.NET desktop development' and then 'Modify'. Step 3: If 'Class Library (.NET Framework)' was not listed as an option in the previous step, click on 'Open Visual Studio Installer' instead. Choose a name for your mod folder and a location to save this folder. If you don't see 'Class Library (.NET Framework)' listed as an option, go to Step 3. Double check that your under '.NET Framework 3.5'! This is the version that ONI uses. Step 2: From the menu that opens, select '.NET Framework 3.5' from the drop down menu, and then 'Class Library (.NET Framework)' from the list of options. Step 1: Start up Visual Studio and create a new project Sorry Mac and Linux users! The process will be much the same, but you will probably need to use a different IDE If you run into trouble with your mod code, either make a post on this subforum, or pop into the modding channel on the ONI Discordįor this tutorial I will be using MS Visual Studio 2017 under Windows 10. Please note that this tutorial does NOT cover any coding! That's all up to you. This tutorial is intended to give you a basic overview of how to create a new mod for ONI, get it running, and then upload it to the Steam Workshop.











Oni windows 10